To me, Gameday seems like a more data-intensive take on the internet baseball experience, primarily because of its inclusion of Pitch F/X data to record the speed and flightpath of each pitch. Here's what the most important center column of the Gameday window looks like during play:

While GameCast's interface focused on balls in play, you can see that Gameday's focuses on the batter vs. pitcher matchup. My experience has been that GameCast is a more engaging experience by itself, but that Gameday is more informative and even provides great value when run side-by-side with a video feed of the game.
My favorite part about this interface is the selectable granularity of the game description, with a great default: it gives pitch-by-pitch data for the current at-bat but collapses previous at-bats into single results.
Another thing I like is the 3D representation of the batter's box. This makes it way easier to visualize the strike zone and hitter's handedness than the GameCast "here's a square grid" method. One slight complaint I have here is that the batter avatar isn't related to the physical dimensions of the player (Albert is a liiiiiiittle bit bigger than that guy in the image), but even with the generic player cutouts I think this visualization is better than more abstract strike zone views.
Finally, in the top right of the image, where "3 out" is colored red, you can also see how Gameday uses animation to make changing elements of the interface more salient.
I think an optimum solution for watching baseball on the internet would involve a combination of Gameday's animated strike zone and GameCast's animated field view, with some user-customizable statistic displays to top everything off. If Bud Selig's reading this (and I know he is), how bout makin' a few calls, huh?

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